![]() It's a bittersweet situation, but as a gamer who despises heavy monetization, I'm probably going to take advantage while I can. This should alleviate any issues with the current balancing that's connected to the game's many IAPs, which actually has me interested in revisiting the game. Not only is a final chapter expected, new PvP content, and balance tweaks (that should allow for easier play so everyone can experience the majority of content before it's gone) are coming soon. So yeah, if you're big into Durango: Wild Lands, this is sad news, though it's nice to know the devs will continue development past the recent announcements of the scheduled shutdown. What's crazy is that the title is only five months old, and when coupled with the known problems during development, it would seem the writing was on the wall even before the game was released. My guess is that the game wasn't earning, and since it's an MMO, it's probably difficult to afford frequent updates if the player base isn't large enough to keep the game afloat. In an earlier Facebook post, the developers explain that it's with a heavy heart that they had to make this decision, but of course, leave out any real explanations. i am looking for active and nice players that will help each other out. hope we see you there and please join discord server if you want to join. Official forums will also be closed on the 18th. The only rules are about donations and being active. We can expect all in-app purchases to be removed today, and the entire game will go offline on December 18th. The above Facebook post notes the termination schedule for Durango: Wild Lands.
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